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Unity – Draw A Debug Cylinder and Capsule

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This tutorial is the last part of the Unity – Draw Custom Debug Shapes series. In this part we will cover two more shapes that are commonly used for debugging in game development projects. Since some of the concepts are already explained in the previous parts, I suggest you to go over those as well. Cylinder Cylinder can be defined as a prism with circle as it’s base. In their most...

David Zulic

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