Tag3D

Unity – Draw A Debug Cylinder and Capsule

U

This tutorial is the last part of the Unity – Draw Custom Debug Shapes series. In this part we will cover two more shapes that are commonly used for debugging in game development projects. Since some of the concepts are already explained in the previous parts, I suggest you to go over those as well. Cylinder Cylinder can be defined as a prism with circle as it’s base. In their most...

Unity – Draw A Debug Sphere

U

Through the previous tutorials, we have covered how to draw 2D shapes in 3D space. Now, we are encroaching into the realm of 3D shapes. First shape (and potentially the most useful) is a sphere. In a context of game development, a number of use-cases is almost unlimited, including explosion radius, hearing radius of some AI agent, “safe” area, etc. Sphere Approximation As with the...

David Zulic

Get in touch

Quickly communicate covalent niche markets for maintainable sources. Collaboratively harness resource sucking experiences whereas cost effective meta-services.